The Team Behind NPC Forge
The NPC Forge project is driven by a diverse team of three developers, each based in different parts of the world. Despite the geographical distance, the team collaborates effectively to bring together the three main components of the project: the Artificial Intelligence system, the Unreal Engine Plugin, and the Unreal Engine Environment. Each member is responsible for leading one of these key components, ensuring that the project moves forward with a clear division of responsibilities.
All three team members are in their fourth year of a Computer Engineering degree at Epitech University in Rennes, France. Their complementary skills and experiences allow them to tackle the technical challenges of NPC Forge from different angles, ensuring the final solution is robust and versatile.
Tom Daniel - Unreal Engine Plugin
Tom Daniel, currently studying game development at Keimyung University in South Korea, is responsible for leading the Unreal Engine Plugin development for NPC Forge. His main focus is to create an easy-to-use interface for developers, enabling seamless integration of AI behaviors and NPC interactions within Unreal Engine.
Hugo Fontaine - Unreal Engine Plugin / Game development
Hugo Fontaine, studying video game development at Epitech Berlin, Germany. In charge of developping a 3D virtual environment on Unreal Engine for the development of the NPC Forge Plugin. Hugo's objective is to identify the possible various issues related to the implementation of the NPC Forge Plugin in a Unreal Engine game project.
Mathieu Rio - IA development
Mathieu Rio, studying artificial intelligence at Jonkoping University, Sweden.
Tristan Bros - Unreal Engine Game development
Tristan Bros, studying video game development at Epitech Berlin, Germany.
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