24/10/27

UE Environment : First AI Perceptions

  • Creation of a first AI actor

  • Setting up of the AI's visuals (Mesh, Animation Blueprint)

  • Configuration of AI's sight sense (can see in front of itself, on the scene, with a 180° field of view)

  • Integration of some basic assets for props development ("Fantastic_Village_Pack")

  • First props integration on the scene (a simple Apple), seeable by the AI

  • Configuration of Player's Mesh interaction with AI's sight (Pawns can block parts of AI field ov view)

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