24/10/27
UE Environment : First AI Perceptions
Creation of a first AI actor
Setting up of the AI's visuals (Mesh, Animation Blueprint)
Configuration of AI's sight sense (can see in front of itself, on the scene, with a 180° field of view)
Integration of some basic assets for props development ("Fantastic_Village_Pack")
First props integration on the scene (a simple Apple), seeable by the AI
Configuration of Player's Mesh interaction with AI's sight (Pawns can block parts of AI field ov view)
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