# 24/10/27

* Creation of a first AI actor
* Setting up of the AI's visuals (Mesh, Animation Blueprint)
* Configuration of AI's sight sense (can see in front of itself, on the scene, with a 180° field of view)
* Integration of some basic assets for props development ("Fantastic\_Village\_Pack")
* First props integration on the scene (a simple Apple), seeable by the AI
* Configuration of Player's Mesh interaction with AI's sight (Pawns can block parts of AI field ov view)&#x20;
